After playing this game for a few hours, I did settle, as I often do, on the Mage class, as I love the notion of Magic and the Arcane, of course stemming from my love of fantasy. However, upon this, you also have the fabled Warrior, Archer, mage, rouge, monk and priest. With a good amount of classes, players should have no trouble in quickly identifying the class with which they feel most comfortable. Yet, don’t forget, as with most games of this genre, once your reach level 10, it’s time to advance and then for the 3rd time at level 30.
With so many classes and a wide range of basic skills to learn, there is many facets of this game for players to master and come to understand. Essentially, many of your basic skills attribute to your ability to earn money and to survive. On the other hand, the skills attributed to your character class come in two different ways. Firstly you have your active skills which require you to use them, such as specific types of powerful attacks, spells and summoning skills. The second set refers to more passive skills, which are of course constantly active and once chosen, require no further attention by the player. But, with that said, as most passive skills are directly linked to your attack power and the amount of damage you can deal, this does not make them any less important and if you want to master the harder stages of the game, it is vital that players start reading about these skills early on.
Like Maple and Ghost, combat in this game is fairly repetitive, requiring players to go out into fields and dungeons, find monsters relevant to their level and grind for hours on end, gaining levels, skills, and experience and picking up what such creatures drop. Often, the quests offered in the game will also see players having to slay a set amount of specific monster types. Yet, with so many skills and playing out a little more quickly than other games in the genre I have played, Wind Slay feels a little more dynamic and less static. Furthermore, there is a more hands on approach for players to actually utilize the items and materials gathered from monsters to create new weapons, armour and to upgrade existing items.
Essentially, as this game progresses there becomes an increasing amount of content which sets it apart from other games in the genre. It is also, from what has been so far, much larger than similar games and a more dynamic environment for players to explore. The game is good and the graphics and creatures are fun, bright and colourful, yet the game also seems less serious than others. However, undeniably, Wind Slayer is not an original concept as similar games have been released over the past several years. The game is fun, yet if it is better than Maple Story or Ghost, well, that’s up for negotiation.
I am going to give this one 6 and ½ out of 10.



